期刊目錄列表 - 69卷(2024) - 【教育科學研究期刊】69(2)六月刊

沉浸式虛擬實境應用:軍校生敬畏情緒對利社會行為之影響 作者:國防大學心理及社會工作學系熊師瑤、國立政治大學教育學系余民寧 、國防大學心理及社會工作學系程淑華

卷期:69卷第2期
日期:2024年06月
頁碼:69-100
DOI:https://doi.org/10.6209/JORIES.202406_69(2).0003

摘要:
軍隊與軍校強調高效完成任務,易引發軍事領域人員的身心壓力,近年為緩解壓力,嘗試結合虛擬實境(VR)進行心理治療,然實證研究仍在起步階段。正向心理與教育心理領域認為虛擬實境創造沉浸體驗,有助於協助個體舒緩負向情緒與提升正向心理特性,尤其是在日常生活中難以營造的敬畏情緒(awe)體驗。本研究採實驗法與受試者間設計,探討沉浸性虛擬實境對軍校生正向情緒與行為的影響效果,將100名軍校大學生區分實驗組(採用3D虛擬實境)與對照組(採用2D投影),在觀賞敬畏情緒誘發影片後,填答心理評量並接受利社會行為測量。本研究結果認為:一、全體研究參與者(不論組別)經敬畏情緒激發後,皆能引發感恩情緒、靈性幸福感與利社會行為傾向等正向心理特性;二、虛擬實境體驗後所提升敬畏情緒,產生兩條影響路徑,第一條為「敬畏情緒、感恩情緒、靈性幸福感」,第二條為「敬畏情緒、靈性幸福感、利社會行為」,感恩情緒與靈性幸福感分別具有中介效果;三、僅有虛擬實境情境所激發的敬畏情緒與利社會行為傾向才能預測具體利社會行動;四、虛擬實境適合運用於低年級軍校生提升正向情緒與行為之用。本研究根據上述研究結果,提供軍校教育與心理輔導具體建議,以促進軍校生的心理健康。

關鍵詞:利社會行為、軍校生、虛擬實境、敬畏情緒、靈性幸福感

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中文APA引文格式熊師瑤、余民寧、程淑華(2024)。沉浸式虛擬實境應用:軍校生敬畏情緒對利社會行為之影響。教育科學研究期刊,69(2),69-100。
https://doi.org/10.6209/JORIES.202406_69(2).0003
APA FormatHsiung, S. -Y., Chiang, Yu, M. -N, & Cheng, S. -H (2024). Metaverse in the Military: Using Virtual Reality to Enhance Awe Emotions and Prosocial Behaviors Among Cadets. Journal of Research in Education Sciences, 69(2), 69-100.
https://doi.org/10.6209/JORIES.202406_69(2).0003

Journal directory listing - Volume 69 (2024) - Journal of Research in Education Sciences【68(6)】June

Metaverse in the Military: Using Virtual Reality to Enhance Awe Emotions and Prosocial Behaviors Among Cadets Author: Shih-Yao Hsiung (Department of Psychology and Social Work, National Defense University), Min-Ning Yu. (Department of Education, National Chengchi University) , Shu-Hua Cheng (Department of Psychology and Social Work, National Defense University)

Vol.&No.:Vol. 69, No. 2
Date:June 2024
Pages:69-100
DOI:https://doi.org/10.6209/JORIES.202406_69(2).0003

Abstract:
Introduction
Virtual reality (VR) is an established medium that effectively elicits positive emotions by inducing a variety of authentic emotional responses. This technology offers an interactive, immersive, and realistic experience that enables vivid presentation of emotion-inducing stimuli, which are typically difficult to replicate in real-life scenarios. Given the challenge of replicating awe-inducing scenarios in traditional laboratory settings, few studies have investigated the concept of awe emotions (Silvia et al., 2015). However, advancements in VR technology have enabled researchers to overcome these obstacles.
The military field is an early adopter of VR technology. Traditional military training requires substantial human and material resources to be effective. In this context, VR technology can be employed to address limitations such as budget constraints and disparities between training environments and actual battlefields. It enables soldiers to train in a comparatively safe environment, thereby reducing the likelihood of personnel and equipment damage, increasing self-efficacy, and eliciting near-realistic cognitive and emotional responses.
Immersive VR with three-dimensional imaging is a technology that enables users to experience sensory perceptions, emotions, and physiological responses (Chirico et al., 2016). It facilitates body ownership through virtual cues, influencing both cognitive and sensory experiences (Slater & Banakou, 2021). VR induces the Proteus effect, in which virtual roles and behaviors become integrated into an individual’s self-concept and affect their real-life behavior (Yee & Bailenson, 2007).
Awe emotions promote the development of social cohesion by aligning individual goals with group values (Keltner & Haidt, 2003). Stellar et al. (2017) argued that emotions such as gratitude foster social commitment and prosocial behavior. Awe reduces an individual’s sense of self-importance and facilitates group integration and positive social interactions. These emotions not only improve spiritual well-being but also enhance prosocial behaviors.
Generally, research has reported that VR involves technological challenges and variable efficacy in terms of eliciting awe emotions (Saredakis et al., 2020). The present study investigated the potential of VR in the military context, specifically its effect on the psychological attributes (e.g., awe, gratitude, and spiritual well-being) and prosocial behaviors of military cadets. The following research questions were posed:
1. Can exposure to natural environments in VR elicit awe, gratitude, spiritual well-being, and prosocial behaviors in military cadets?
2. Does VR enhance these emotional and behavioral tendencies in this group?
3. Can VR effectively promote specific prosocial behaviors among this group?
Methods
In this quasi-experimental study, university students were recruited through social media platforms from a military school in northern Taiwan. After completing an online pretest questionnaire on awe emotions, the participants were stratified by grade and gender. Subsequently, they were randomly assigned to either an experimental group or a control group to ensure the comparability of their pretest scores. Each participant received an NT$150 voucher as a token of appreciation for their participation.
After the participants were briefed at scheduled times and locations, they engaged in their respective activities. The control group was asked to watch a two-dimensional awe-inspiring video on a large screen and complete a questionnaire that was used to obtain informed consent and for a psychological assessment and analysis of prosocial behavior. After completing similar briefing and consent procedures, the experimental group was asked to use VR devices to watch the same video and complete the same questionnaire. Prosocial behavior was assessed as part of the experiment, and all participants received their vouchers at the end of the study, regardless of the amount they originally donated.
A total of 184 cadets were initially included in the study. After excluding cadets with incomplete responses, scheduling conflicts, and those who were unreachable, 100 military cadets were finally included in the study. These cadets were equally divided into an experimental group and a control group, with 50 cadets in each. The experimental group comprised 14 freshmen and 12 cadets each in their sophomore, junior, and senior years, with an equal number of male and female participants. The control group comprised 16 freshmen, 12 sophomores, and 11 students each in their junior and senior years, with 26 male and 24 female participants.
Results and Discussion
Exposure to awe-inspiring stimuli enhance the positive emotions and increase the resources of military cadets. The benefits of these effects include increased feelings of gratitude, a heightened sense of spiritual well-being, and a boost in motivation and concrete behaviors that are beneficial to group and societal welfare. Military academy training often induces negative emotions in students. The current study suggests that integrating positive emotions such as awe into military education can improve the physical and mental well-being of military cadets. Military educators should encourage their students to actively adopt positive emotions and altruistic thinking. Such a shift toward fostering positive emotions, rather than solely mitigating negative ones, can improve the psychological health and adaptability of military cadets.
Overall, awe can be elicited in military cadets through natural environments characterized by vastness. This effect is prominent in the context of VR. These awe emotions can further induce feelings of gratitude and spiritual well-being in the cadets, with gratitude serving as a mediating factor.
With a sense of spiritual well-being, awe emotions typically lead to prosocial tendencies, indicating a mediating effect. However, gratitude did not play a significant mediating role in the effect of awe on prosocial behavior. This suggests that awe emotions induced through VR for promoting prosocial behavior are not only related to connecting with others but also to an enhanced sense of life meaning. Therefore, awe is an emotion capable of self-transcendence and is beneficial in promoting group welfare (Keltner & Haidt, 2003; Stellar et al., 2017). In this study, although the proposed awe model was also valid for the control group, the total effect size was more favorable in the experimental group. Only the prosocial behavioral tendencies induced in the VR environment led to an increase in the volume of donations and the decision to donate among military cadets. These findings indicate that the utilization of VR in military academy settings fosters concrete prosocial behaviors among students.
Overall, this study confirms the prosocial behavior pathway of awe proposed by Perlin and Li (2020), who employed the “quiet ego theory of awe”. According to this theory, after an awe emotion is elicited in a military cadet, cognitive adaptation does not lead to a diminution of the self (disproving the small-self theory) but rather to robust development, thereby achieving balance between the self and the group. This process triggers interdependent self, which leads to the development of altruistic and prosocial behaviors. Therefore, the pathway to prosocial behavior in military cadets may not be solely stimulated by feelings of gratitude. As awe intensifies, self-oriented and other-oriented perspectives lose their mutual exclusivity. Specifically, awe increases the collective concern and awareness of “us” in military cadets, which closely aligns with the values of unity and collective well-being emphasized in military education. Rather than the small-self theory, the prosocial behavior stimulated by awe in military cadets aligns with quiet ego theory and the objectives of military academy education.

Keywords:positive psychology, military cadets, virtual reality, awe, spiritual well-being